During the convention at Närcon we got many questions about how long we have been working on the game. To answer could be simple, but let’s draw a small timeline while we are at it:
- A long time ago, there was a project to make an RPG simulator sandbox. This old project was dusted off and used as base to continue on – an RPG, not a strategy game.
- January 9th 2022, the first steps of World Generation is done. This was part of the game idea for generating a randomly generated and interactive RPG world, starting with the world map.
- January 11th 2022, the first UV-mapped and modeled house and well is added. The intent is still to make a world generator for an RPG featuring x settlements where the player could walk between them somehow. NPC simulation is also added here, as well as the first iteration of an ocean – a plane.
- January 15th 2022, suddenly the game has a Construction queue, improvements that can be queued, placeholder trees to decorate the map, and the direction has shifted entirely to the strategy game we are now working on.
TL;DR: a bit over 1.5 years at the time of writing. The game engine we use has been in development to and fro for around 10 years.
Below, a screenshot from the game in February 2022, when the AI sent a smaller crusade to crush me.
